Call of Duty: Modern Warfare 3 (Game Cutscene Audio Redesign)

The Call of Duty scene required me to utilise audio processing tools, such as filters and EQ, to create an underwater soundscape in addition to reverb and delays to fit the submarine interior. I used my Zoom H6 to record all the foley where innovation was essential as I couldn’t use location sounds. Examples of this include recording taps, baths and oven trays to mimic the movements on-screen. This project allowed me to experiment with audio processing and improve my foley performance and recording.

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Elden Ring (Gameplay Audio Redesign)

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Paramount Channel Ident (Audio Redesign)